Once again, I get to E3 a little late. This time, it was even worse because (a) I spent two hours in line for Metal Gear, and (b) the convention ended at 5:00 PM today instead of the usual 6:00 PM closing time. Hence I only had three hours.
So yeah, there were two exhibits that I deemed to be "must see":
Metal Gear Waiting
After arriving to the convention at 2:00 PM, I immediately got into line for Metal Gear Rising. And the line moved at the rate of 10 people every 10 minutes. Overall, it took me and my friends two hours to finally make it into the booth.
Inside the booth was a room with TV screens. (No pictures, of course, since they prohibited photography.)They showed a 5 minute video clip setting the background and theme for the game.
I must say that after the long wait in line, this really felt like an amusement park attraction.
After the video clip, they opened the doors to the main room where there were Playstations and XBox stations set up with the game demo. I chose a PS3 station since I'm most familiar playing the Metal Gear series on Playstations. The game itself was a lot of fun, though it felt like a departure from the "Tactical Espionage Action" theme of traditional Metal Gear games and more like a slice-em-dice-em game reminiscent of
Devil May Cry. I'll go into more gameplay details in a future blog post.
The funny thing is that my friends were ushered away from their demo stations 10 minutes after they arrived, but I got to stay longer. I'm not sure why, but it may be because while I was playing the demo, I was taking notes on my iPad. The exhibit attendees might have mistaken me for a member of the press. (Press members get priority in all exhibits at E3. They don't have to wait in line, and apparently they can stay at demo stations longer than other people.) If so, that would be flattering to me, since all I've got is this personal themed blog.
(The notetaking might also have given off the impression that I was a raving fanboy, which would be something given that I'm in an entire convention chocked full of nerds.)
XCOM: Enemy Rebooted
As my friends went off to see other exhibits, I went immediately to the XCOM: Enemy Unknown line. Fortunately for me, the wait was much shorter, and in about 10 minutes, I was ushered into a mini-theater. The presenters gave a demo of the game, complete with storyline, gameplay, and cool features.
Once again, I'll go into the details of the gameplay in a future post, but suffice to say that this XCOM game will be a reboot of the classic game of the same name from the early 90's. I was a huge fan of that game, but the problem is that the game is turn-based instead of real-time. The reboot will also be turn-based, which is kind of a risk in this day and age of first-person shooters, real-time strategy and role-playing, and fast-paced action games. But after watching the demo, I'm pretty sure that old will be new again.
I mean, hey, if
Civilization can still be fresh and popular today, why not XCOM?
(Inside joke time: XCOM is all about the human civilization being attacked by aliens. At one part of the demo, they showed one of the good guys in the game and introduced him this way, "Who better to save civilization than the creator of Civilization himself, Sid Meier?" Sure enough, the character had Sid Meier's portrait.)
Indie Game Jones and the Temple of 'Cade
Next stop was IndieCade, which was an exhibit of independent game developers and the games they wrote. Some of the games looked halfway decent, and some looked like several low-resolution pixels chasing each other on a white field.
But I'm very interested in this, since I'm kind of an aspiring independent game developer. (On a related note, I saw an ad for Dos Equis on the way from the parking garage to the convention. It showed a portrait of the Dos Equis man, and it said, "He was never an 'aspiring' anything." Something I should take to heart.)
One odd thing was that IndieCade wasn't just about video games, but games in general. One such game was being played right there. It had something to do with pinning a clothes pin on the collar of someone else's trench coat:
Aargh, what do you mean "closed"?
Unfortunately, when I got to the West Hall to spend the rest of the convention at the Nintendo and Sony exhibits, that was when everything started to close down. Like I said before, it was 5:00 PM, but I thought I had a full hour left. Turns out closing time was not 6:00 PM as it was in the prior two days.
I was hoping to experience more Wii U games, especially Mario and Wii U Fit. I was also hoping to play some PS3 games. They even had
Street Fighter X Tekken stations up, but at least that game is already released and I can just go buy a copy for myself.
But at least I did get to play Foosball on the Sony PS Vita:
Final thoughts and pictures
Overall, there was much more to do at E3 than I expected. If I go next time, I will definitely arrive early every day and not waste it sleeping in because I felt like hanging out with friends late during the night prior.
I would also try and find new and creative ways to pretend to be (or actually become) a member of the gaming press. That way, I don't have to wait in lines, and I'll get even more inside information on new and upcoming games and gaming technologies.
In the end, though, this was quite an experience for me. Sooooooo many games, and no way can I play them all, so I'll just focus on a few genres that I like. They might not be the games that garner the most attention, such as
Call of Duty,
Resident Evil, or
Halo, but they will be the games that most easily ignite my passion to play and win.
In closing, I'll just share a few more miscellaneous photos, starting with me and
Sonic the Hedgehog:
Booth babes striking a pose:
Finally, a model representing a game in the Starship Trooper franchise: